All Minecraft Structures
25 vanilla structures across all dimensions. Click any structure for full details.
| Structure | Dimension | Category | Rarity | Y-Level |
|---|---|---|---|---|
| Abandoned Camp | Overworld | Overworld Surface | Uncommon | 63 to 160 |
| Amethyst Geode | Overworld | Overworld Underground | Uncommon | -58 to 30 |
| Ancient City | Overworld | Overworld Underground | Rare | -64 to -30 |
| Bastion Remnant | Nether | Nether | Uncommon | 30 to 80 |
| Buried Treasure | Overworld | Ocean | Common | 60 to 65 |
| Desert Pyramid | Overworld | Overworld Surface | Uncommon | 60 to 75 |
| End City | End | End | Uncommon | 50 to 100 |
| End Gateway | End | End | Unique | 65 to 75 |
| End Ship | End | End | Rare | 50 to 100 |
| Igloo | Overworld | Overworld Surface | Uncommon | 62 to 74 |
| Jungle Pyramid | Overworld | Overworld Surface | Rare | 60 to 80 |
| Mineshaft | Overworld | Overworld Underground | Common | -60 to 50 |
| Nether Fortress | Nether | Nether | Uncommon | 30 to 80 |
| Ocean Monument | Overworld | Ocean | Uncommon | 30 to 60 |
| Ocean Ruins | Overworld | Ocean | Common | 30 to 65 |
| Pillager Outpost | Overworld | Overworld Surface | Uncommon | 60 to 90 |
| Ruined Portal (Nether) | Nether | Nether | Common | 30 to 100 |
| Ruined Portal (Overworld) | Overworld | Overworld Surface | Common | -60 to 100 |
| Shipwreck | Overworld | Ocean | Common | 30 to 65 |
| Stronghold | Overworld | Overworld Underground | Rare | -30 to 0 |
| Trail Ruins | Overworld | Overworld Underground | Uncommon | -15 to 2 |
| Trial Chamber | Overworld | Overworld Underground | Uncommon | -40 to -20 |
| Village | Overworld | Overworld Surface | Common | 60 to 80 |
| Witch Hut | Overworld | Overworld Surface | Uncommon | 60 to 70 |
| Woodland Mansion | Overworld | Overworld Surface | Very Rare | 60 to 80 |
How far apart structures generate
Most structures are not scattered chunk by chunk. For each kind, Java Edition cuts the map into square regions and picks one spot in every region. The structure only appears if the biome at that spot allows it, so a region that is all the wrong biome stays empty, and two of the same kind never crowd together.
The table gives the size of those regions and the smallest gap between two structures of the same kind, in chunks of 16 blocks, taken from the game data of Java 26.2. Mineshafts and buried treasure work differently, with a small chance in every chunk, and strongholds are laid out in rings.
| Structure | Region | Kept apart by | Note |
|---|---|---|---|
| Village | 34 chunks (544 blocks) | 8 chunks | All five village styles share this grid. |
| Pillager Outpost | 32 chunks (512 blocks) | 8 chunks | About one region in five, and never within 10 chunks of a village. |
| Desert Pyramid | 32 chunks (512 blocks) | 8 chunks | Deserts only. |
| Jungle Pyramid | 32 chunks (512 blocks) | 8 chunks | A grid of its own, the same size as the desert pyramid's. |
| Witch Hut | 32 chunks (512 blocks) | 8 chunks | Swamps only. |
| Igloo | 32 chunks (512 blocks) | 8 chunks | Snowy plains, snowy taigas and snowy slopes. |
| Woodland Mansion | 80 chunks (1,280 blocks) | 20 chunks | The largest region of any structure, and the spot leans toward the middle of it. |
| Ocean Monument | 32 chunks (512 blocks) | 5 chunks | Deep oceans only, placed toward the middle of the region. |
| Ocean Ruins | 20 chunks (320 blocks) | 8 chunks | Cold and warm ruins share the grid. |
| Shipwreck | 24 chunks (384 blocks) | 4 chunks | Beached wrecks share the grid with sunken ones. |
| Ruined Portal | 40 chunks (640 blocks) | 15 chunks | The Nether uses the same numbers. |
| Trail Ruins | 34 chunks (544 blocks) | 8 chunks | Taigas, old growth forests and jungles. |
| Trial Chamber | 34 chunks (544 blocks) | 12 chunks | Any Overworld biome except the deep dark. |
| Ancient City | 24 chunks (384 blocks) | 8 chunks | Only generates where the spot lands in the deep dark. |
| Mineshaft | Every chunk | No gap | A 0.4% chance in each chunk. |
| Buried Treasure | Every chunk | No gap | A 1% chance in each chunk, on beaches only. |
| Stronghold | Rings | Set by the ring | The only structure with a fixed count: 128 per world. |
| Nether Fortress | 27 chunks (432 blocks) | 4 chunks | Shares one grid with bastions and wins two regions in five. |
| Bastion Remnant | 27 chunks (432 blocks) | 4 chunks | Takes the other three in five, but never in basalt deltas. |
| Nether Fossil | 2 chunks (32 blocks) | 1 chunk | Soul sand valleys only. |
| End City | 20 chunks (320 blocks) | 11 chunks | Placed toward the middle of the region. |
Same seed, different edition
All of this is Java. Bedrock builds the same terrain and biomes from a seed but places structures by its own rules, so a village you found on a Java seed map is usually somewhere else in Bedrock. Strongholds show the gap best: Java has exactly 128 of them in rings around the center, while Bedrock has no fixed number and only keeps them at least 160 blocks from the center of the world.